Shadow of the colossus ps2 bin6/13/2023 ![]() ![]() On the South side of the lower floor and can't jump the gap. You can climbĭown this chain but there is no reason to do so as you will be trapped This is much like what we saw in the 'Cage' towerĮarlier where a section of the spiral ramp had collapsed. So it looks like theĬhain was installed to grant access after a part of the upper railing On the 2nd level, the lower floor can only be accessed via a chain, inįact it appears the hall was designed to have no access to the lowerįloor except from the outside circular stairwell. So it seems the PS1 trailer was based on Ueda's earlier pilot reel. However, the PS1 prototype video that you can find on Youtube has some of these elements (apart from the armored robots firing energy weapons), although you do see ICO and Yorda running away from some explosions. Note: I have never seen this early pilot movie and as far as I can tell it exists nowhere on the web. 'ICO' is also a pun on the Japanese expression meaning 'Let's go!' The song also became the inspiration for ICO's theme song, 'You Were There', sung by a boy, Steven Geraghty. Simon and Garfunkel's 'Scarborough Fair' was used as the background music in the original pilot movie which was used to pitch the game to Sony. There follows some very 'un-ICO-like' footage of armored robots flying around and firing energy blasts (much like other video games of the time), destroying part of the castle, and then the trailer ends with the girl reaching out and touching the boy's cheek. In it, a young (normal looking) boy in a red shirt gazes down from an inclined step at a horned girl sitting on a couch below, cloaked in shadow. From February to June 1997 Ueda produced a short 3 minute pilot movie with one assistant using Lightwave 3D on a Commodore Amiga 500. He got the idea from a Japanese commercial that featured a lady holding the hand of a child, walking through the woods. ' Holding her hand would lead from a physical to a mental bond'. Ueda wanted to create a game with a totally new concept involving the universal theme of ' boy meets girl', a younger boy and a slightly older girl in this case. The genesis of ICO began in February 1997. Development of ICO Fumito Ueda had decided to try for a career in video gaming when he thought ' how wonderful it might be to be someone who touches others through his creations', he certainly has fulfilled that dream! He did this after spending time living as an artist. ![]()
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